Temas similares
Últimos temas
Los posteadores más activos del mes
No hay usuarios |
Estadístiques
Tenim 32 usuaris registratsEl darrer usuari registrat és Lackmounttestlig
Els nostres usuaris han publicat un total de 963 missatges en 276 argumentos.
Qui està Connectat
En total hi ha 10 usuaris connectats :: 0 Registrats, 0 Ocults i 10 Invitats Cap
El major nombre d'usuaris connectats fou 31 el Ds 12 Oct - 16:35
[GUIA] Relació d'instancies i nivell requerit
2 participantes
:: Guíes
Pàgina 1 de 1
[GUIA] Relació d'instancies i nivell requerit
Al foro yanki he trobat això. És interessant per saber com ens hem de preparar per cada instància:
http://forum.us.runesofmagic.com/showpost.php?p=341392&postcount=2
MA or under - quest gear will be fine.
Clops - 4-6k hp min, blue weapons will do.
Kalin's - 6-8(10?)k hp will do fine.
HoTO - big jump here, but even still, statted in whites with 35, 30, and 40 greens, your group should do fine. 10-15k hp for dps/heals, 15-20k for tanks. mages do especially well in this instance.
Origin - like HoTO, with the only exception being the razor lurker fight. Do it often, and with the strategy, you should be able to clear it with a flurry of yellow VII from HoTO(or by current means, mementos in Dalanis, which are easily obtained.) The other option is to burn through the fight, but tanks should have 40k+ hp at that point. Mages do especially well in this instance
HoS - big jump, group should have at the very minimum 15-20k hp, with tanks having 30 or 35k+ for a "safe" group setup. You should have a majority being purple gear by this point. Mages do especially well in this instance. Note; this is where the group has to start to learn to pull strategically, and not with the tank aggro'ing the room.
ZS - a smidge harder than HoS; but upping everyone's hp by around 10k (20-25 for dps/heals, 40-45 for tanks) it should be clearable. Nothing under purple(accessories, meh) and no greens. Note; dont underestimate the mobs.
LODD - one boss, not long, but needed to kill Sirloth, the 4th boss of DL.
DL - well, you can see where the pattern leads; 40-55k hp, 25-30k for dps/heals.
DOD - everyone must have at least 20k hp for first boss. Normally, you farm the first boss; 35-40k hp tank, 20k+ dps/heals.
WA - another gear check instance, tanks must have at least 65k+ hp, 80k+ pdef, and 10-15k patk. Not sure about dps, but 30+ should do fine.
RT - at least 70-80k hp, 120k pdef(tanks) dps is below.
More or less, the general ideology is, well if your group is able to clear one instance, by theoretic means, they -should- be able to clear the one diretly over it. If they can't, then using a few upgrades here and there from what you can kill, will allow you to do so.
ie: if you can clear hoto, and Life Leecher(first boss Origin) but not razor lurker+, then farm LL for a bit, use the gear and upgrades from that, and go from there.
Clops - Dragonfang ridge. Attunment: Yes (quest chain)
Kalin's - Dust Devil Canyon. Attunment: No
TT - Ravenfell. Attunment: Yes (quest chain)
HoTO - Weeping Coast. Attunment: Yes (quest chain)
Origin - Aslan Valley, in the Jade Forest. Attunement: No
HoS - Silverspring. Attunment: No
ZS - Autoulia Volcano. Attunment: Yes (Kill Sharleedah)
DL - Autoulia Volcano. Attunment: Yes (enter ZS)
DoD - Thunderhoof Hills. Attunment: No
WA - Southern Janaost Forest. Attunment: No
As far as group setups go,
Clops - Tank, Healer, Mage, 3 dps.
Kalin`s - Tank, Healer, Mage, 3 dps.
TT - Tank, Healer, 2x ranged dps, Mage, 1 dps.
HoTO - Used to be that you needed two healers, but with a group heal of over 10k, it should be, Tank, Healer, Mage, 3 dps. If not, then, Tank, Healer, Healer, Mage, and 2 dps.
Origin - Tank, Healer, Mage. 3 dps.
HoS - Tank, 3 Mages (discharge Rotation), 2 Healers, 6 dps.
ZS - Tank, 2 Mages, 2 Healers, 7 dps.
DL - Tank, 2 Mages, 2 Healers, 7 dps.
DoD - Tank, Healer, 4 dps. Alternatly, Tank, 2 Healers, 3 dps.
WA - Tank, Healer, 4 dps. Alternatly again, Tank 2 Healers, 3 dps.
RT - Tank, Healer, 4 dps. Or, Tank, Healer, Healer, 3 dps.
Note; These numbers are based on a -normal- group, following the thoery in my last post. Of course if you`re overgeared, these values are less. I`ve 5-manned ZS, solo`d Clops, and duo`d DoD first boss farms with a scout. I`m a Knight lol.
Mana/Matk/Patk/Wep Tier.
MA - quest gear will be fine in all four areas.
Clops - 3-8k, 2-4k, 2-5k tier 5 and 6 are fine. Statted in dirty 3-stat green X and XI will let you excel here.
Kalin's - 5-7k, 3.5k, 3-6k, tier 5 and 6(7?) are fine. again, dirty-statted greens will get you in here.
White/green gear stops here.
IDK - 6-8k, 4k, 3-6k, t7(6?) are fine. Puri-statted greens with VI yellows will do nicely.
TT - See above.
HoTO - 9-11k, 4k, 5k, t7 purple.
Origin - 9-11k, 5-6k, 6-7k, t7 purple. (yellows from HoTO to get here)
HoS - 16-18k, 9-10k, 9-10k, t7(8?) purple. (must be puri-statted in yellows)
LODD - 16-20k, 10-12k, 10-12k, t7.
ZS - 18+, 10-15k, 10-15k, t7-8.
DL - 18+, 12-17k, 12-17k, t8.
DoD - 16+, 15-20k, 15-20k, t7-8.
WA - 20+ 20k+, 20k+, t8(9)
RT - 30-40k, 25-30, 30-45, t8(9)
http://forum.us.runesofmagic.com/showpost.php?p=341392&postcount=2
MA or under - quest gear will be fine.
Clops - 4-6k hp min, blue weapons will do.
Kalin's - 6-8(10?)k hp will do fine.
HoTO - big jump here, but even still, statted in whites with 35, 30, and 40 greens, your group should do fine. 10-15k hp for dps/heals, 15-20k for tanks. mages do especially well in this instance.
Origin - like HoTO, with the only exception being the razor lurker fight. Do it often, and with the strategy, you should be able to clear it with a flurry of yellow VII from HoTO(or by current means, mementos in Dalanis, which are easily obtained.) The other option is to burn through the fight, but tanks should have 40k+ hp at that point. Mages do especially well in this instance
HoS - big jump, group should have at the very minimum 15-20k hp, with tanks having 30 or 35k+ for a "safe" group setup. You should have a majority being purple gear by this point. Mages do especially well in this instance. Note; this is where the group has to start to learn to pull strategically, and not with the tank aggro'ing the room.
ZS - a smidge harder than HoS; but upping everyone's hp by around 10k (20-25 for dps/heals, 40-45 for tanks) it should be clearable. Nothing under purple(accessories, meh) and no greens. Note; dont underestimate the mobs.
LODD - one boss, not long, but needed to kill Sirloth, the 4th boss of DL.
DL - well, you can see where the pattern leads; 40-55k hp, 25-30k for dps/heals.
DOD - everyone must have at least 20k hp for first boss. Normally, you farm the first boss; 35-40k hp tank, 20k+ dps/heals.
WA - another gear check instance, tanks must have at least 65k+ hp, 80k+ pdef, and 10-15k patk. Not sure about dps, but 30+ should do fine.
RT - at least 70-80k hp, 120k pdef(tanks) dps is below.
More or less, the general ideology is, well if your group is able to clear one instance, by theoretic means, they -should- be able to clear the one diretly over it. If they can't, then using a few upgrades here and there from what you can kill, will allow you to do so.
ie: if you can clear hoto, and Life Leecher(first boss Origin) but not razor lurker+, then farm LL for a bit, use the gear and upgrades from that, and go from there.
Clops - Dragonfang ridge. Attunment: Yes (quest chain)
Kalin's - Dust Devil Canyon. Attunment: No
TT - Ravenfell. Attunment: Yes (quest chain)
HoTO - Weeping Coast. Attunment: Yes (quest chain)
Origin - Aslan Valley, in the Jade Forest. Attunement: No
HoS - Silverspring. Attunment: No
ZS - Autoulia Volcano. Attunment: Yes (Kill Sharleedah)
DL - Autoulia Volcano. Attunment: Yes (enter ZS)
DoD - Thunderhoof Hills. Attunment: No
WA - Southern Janaost Forest. Attunment: No
As far as group setups go,
Clops - Tank, Healer, Mage, 3 dps.
Kalin`s - Tank, Healer, Mage, 3 dps.
TT - Tank, Healer, 2x ranged dps, Mage, 1 dps.
HoTO - Used to be that you needed two healers, but with a group heal of over 10k, it should be, Tank, Healer, Mage, 3 dps. If not, then, Tank, Healer, Healer, Mage, and 2 dps.
Origin - Tank, Healer, Mage. 3 dps.
HoS - Tank, 3 Mages (discharge Rotation), 2 Healers, 6 dps.
ZS - Tank, 2 Mages, 2 Healers, 7 dps.
DL - Tank, 2 Mages, 2 Healers, 7 dps.
DoD - Tank, Healer, 4 dps. Alternatly, Tank, 2 Healers, 3 dps.
WA - Tank, Healer, 4 dps. Alternatly again, Tank 2 Healers, 3 dps.
RT - Tank, Healer, 4 dps. Or, Tank, Healer, Healer, 3 dps.
Note; These numbers are based on a -normal- group, following the thoery in my last post. Of course if you`re overgeared, these values are less. I`ve 5-manned ZS, solo`d Clops, and duo`d DoD first boss farms with a scout. I`m a Knight lol.
Mana/Matk/Patk/Wep Tier.
MA - quest gear will be fine in all four areas.
Clops - 3-8k, 2-4k, 2-5k tier 5 and 6 are fine. Statted in dirty 3-stat green X and XI will let you excel here.
Kalin's - 5-7k, 3.5k, 3-6k, tier 5 and 6(7?) are fine. again, dirty-statted greens will get you in here.
White/green gear stops here.
IDK - 6-8k, 4k, 3-6k, t7(6?) are fine. Puri-statted greens with VI yellows will do nicely.
TT - See above.
HoTO - 9-11k, 4k, 5k, t7 purple.
Origin - 9-11k, 5-6k, 6-7k, t7 purple. (yellows from HoTO to get here)
HoS - 16-18k, 9-10k, 9-10k, t7(8?) purple. (must be puri-statted in yellows)
LODD - 16-20k, 10-12k, 10-12k, t7.
ZS - 18+, 10-15k, 10-15k, t7-8.
DL - 18+, 12-17k, 12-17k, t8.
DoD - 16+, 15-20k, 15-20k, t7-8.
WA - 20+ 20k+, 20k+, t8(9)
RT - 30-40k, 25-30, 30-45, t8(9)
Robinrunes- Fundador
- Nombre de missatges : 470
Fecha de inscripción : 03/02/2010
Edad : 48
Classe : Explo/lladre
Re: [GUIA] Relació d'instancies i nivell requerit
Molt bò el post... ara només cal equipar-se
AleixF- Fundador
- Nombre de missatges : 25
Fecha de inscripción : 04/02/2010
Edad : 48
Ubicació : Sabadell
Classe : Sacerdot/Mag (61/61)
Re: [GUIA] Relació d'instancies i nivell requerit
He trobat un altre post on parla dels requisits mínims:
Tumba de Kawak:
Tank:
PV : 60.000
Att: 20.000
Def: 110.000
DPS Físic:
PV : 35.000
Att: 40.000
Mag:
PV : 35.000
Att: 40.000
Healer:
PV: 40.000
Grupals: 33.000
Templo de Raksha:
Tank:
PV : 52.000
Att: 18.000
Def: 90.000
DPS Físic:
PV : 32.000
Att: 30.000
Mag:
PV : 32.000
Att: 32.000
Healer:
PV : 35.000
Grupals: 30.000
Arena Warnorken:
Tank:
PV : 40.000
Att: 14.000
Def: 60.000
DPS Físic:
PV : 25.000
Att: 22.000
Mag:
PV : 25.000
Att: 22.000
Healer:
PV : 28.000
Grupals: 22.000
Mazmorras de Dalanis:
Tank:
PV : 32.000
Att: 10.000
Def: 40.000
DPS Físic:
PV : 22.000
Att: 20.000
Mag:
PV : 20.000
Att: 18.000
Healer:
PV : 20.000
Grupals: 20.000
Salón del Príncipe Demonio [DS]:
Tank:
PV : 32.000
Att: 10.000
Def: 40.000
DPS Físic:
PV : 20.000
Att: 18.000
Mag:
PV : 18.000
Att: 15.000
Healer:
PV : 18.000
Grupals: 18.000
Fortaleza Zurhidon [ZS]:
Tank:
PV : 28.000
Att: 8.000
Def: 35.000
DPS Físic:
PV : 16.000
Att: 15.000
Mag:
PV : 16.000
Att: 13.000
Healer:
PV : 16.000
Grupals: 15.000
---------------
Aquests requisits són de quantitats base, sense bufos, menjars.... excepte la defensa del tank que inclou el seu autobuf.
L'arma hauria de ser mínim T6/T7 a Zurhidon i mínim T8/T9 a Tumba
Son requisits per 6 personatges equilibrats.
Tumba de Kawak:
Tank:
PV : 60.000
Att: 20.000
Def: 110.000
DPS Físic:
PV : 35.000
Att: 40.000
Mag:
PV : 35.000
Att: 40.000
Healer:
PV: 40.000
Grupals: 33.000
Templo de Raksha:
Tank:
PV : 52.000
Att: 18.000
Def: 90.000
DPS Físic:
PV : 32.000
Att: 30.000
Mag:
PV : 32.000
Att: 32.000
Healer:
PV : 35.000
Grupals: 30.000
Arena Warnorken:
Tank:
PV : 40.000
Att: 14.000
Def: 60.000
DPS Físic:
PV : 25.000
Att: 22.000
Mag:
PV : 25.000
Att: 22.000
Healer:
PV : 28.000
Grupals: 22.000
Mazmorras de Dalanis:
Tank:
PV : 32.000
Att: 10.000
Def: 40.000
DPS Físic:
PV : 22.000
Att: 20.000
Mag:
PV : 20.000
Att: 18.000
Healer:
PV : 20.000
Grupals: 20.000
Salón del Príncipe Demonio [DS]:
Tank:
PV : 32.000
Att: 10.000
Def: 40.000
DPS Físic:
PV : 20.000
Att: 18.000
Mag:
PV : 18.000
Att: 15.000
Healer:
PV : 18.000
Grupals: 18.000
Fortaleza Zurhidon [ZS]:
Tank:
PV : 28.000
Att: 8.000
Def: 35.000
DPS Físic:
PV : 16.000
Att: 15.000
Mag:
PV : 16.000
Att: 13.000
Healer:
PV : 16.000
Grupals: 15.000
---------------
Aquests requisits són de quantitats base, sense bufos, menjars.... excepte la defensa del tank que inclou el seu autobuf.
L'arma hauria de ser mínim T6/T7 a Zurhidon i mínim T8/T9 a Tumba
Son requisits per 6 personatges equilibrats.
Robinrunes- Fundador
- Nombre de missatges : 470
Fecha de inscripción : 03/02/2010
Edad : 48
Classe : Explo/lladre
:: Guíes
Pàgina 1 de 1
Permisos d'aquest fòrum:
No pots respondre a temes en aquest fòrum
Dj 25 Abr - 16:42 por Robinrunes
» Guild Wars 2
Dl 13 Ago - 19:13 por Piterpan
» Per qui vulgui venir a l'AION: Server Perento, facció ELYOS
Dj 15 Mar - 14:53 por Robinrunes
» CANVI DE FORO
Dl 5 Mar - 12:39 por juanito222
» [GUIA] Guia bàsica del joc per a novatos
Dl 5 Mar - 12:30 por Robinrunes
» Un gremi es diu legió?
Dl 5 Mar - 12:11 por Robinrunes
» Quin PJ teniu al server Perento?
Dl 5 Mar - 11:38 por Gemmalexis
» Elyos i Asmodians
Dl 5 Mar - 9:53 por Robinrunes
» Server Nexus ple. No es pot entrar
Dl 5 Mar - 1:05 por Robinrunes